Chapter 4 – Networks and the Effects of Using Them

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Cambridge IGCSE ICT

Networks and the Effects of Using Them

A network is formed when computers and other devices are connected so that they can communicate and share resources such as printers, files and software. Networks can range from a few devices in one building to the internet, which is the largest network.

Network hardwareLAN, WLAN & WANCloud storageSecurity & authenticationElectronic conferencing

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4.1 Networks

Important network terms

Network Interface Card (NIC)

A Network Interface Card (NIC) allows a computer or other device to connect to a network.

It is usually built into the motherboard.
A wireless version is called a WNIC (Wireless Network Interface Card).
Each NIC has a unique MAC address.

MAC address

A MAC (Media Access Control) address is a unique address given to a network device when it is manufactured. It identifies the physical device on a network.

A MAC address:

is associated with the NIC
is normally written using hexadecimal numbers
remains the same while that NIC is being used

It is often called the physical address.

IP address

An IP (Internet Protocol) address identifies the location of a device on a network. It is usually assigned when the device connects to a network or the internet. Unlike a MAC address, an IP address may change when the device connects from a different location.

There are two versions:

IPv4 – uses 32 bits
IPv6 – uses 128 bits and provides far more possible addresses

IPv6 was introduced because of the huge growth in the number of devices connected to the internet.

MAC vs IP address

MAC addressIP address
Identifies the physical deviceIdentifies a device/location on a network
Linked to the NICAssigned when connecting to a network
Normally remains unchangedCan change
Used by switchesUsed by routers

Data packets

Data sent across a network is divided into smaller pieces called data packets.

A packet normally contains:

sender's IP address
receiver's IP address
packet sequence/identity number
packet size
information about the number of packets

The sequence number allows the receiving computer to put all the packets back into the correct order.

Large message → split into packets → sent across network → packets reassembled

Packets may travel through several routers before arriving at their destination.

Hub, switch, bridge and router

Hub

A hub connects devices together in a LAN. When a hub receives a data packet, it sends the packet to every device connected to it.

Computer ← HUB → Computer
↑        ↓
Computer       Computer
Packet is sent to ALL devices.

Disadvantages:

wastes network bandwidth
less secure because all devices receive the packet

Switch

A switch also connects devices together in a LAN, but it works more intelligently than a hub.

A switch stores the MAC addresses of connected devices in a look-up table. When a packet arrives, the switch checks the MAC address and sends the packet only to the intended device.

Computer ← SWITCH ─────→ Correct computer
Packet goes only to the intended device.

Hub vs switch

HubSwitch
Connects devices in a LANConnects devices in a LAN
Sends data to every deviceSends data only to the correct device
Wastes bandwidthUses bandwidth more efficiently
Less secureMore secure
Does not use a MAC look-up tableUses MAC addresses and a look-up table

Bridge

A bridge connects two LANs, or two parts of a LAN, that use the same communication protocol.

A bridge:

connects LANs together
uses MAC addresses
cannot normally connect the LAN directly to external networks such as the internet

Router

A router transfers data packets from one network to another. Routers use IP addresses to decide where packets should be sent.

A common use is connecting a LAN to the internet. A router stores a routing table, which helps it decide the next route a packet should take.

Computers → Switch → Router → Internet → Router → Switch → Destination computer

When the packet reaches the destination network:

the router identifies the correct network using the IP address
the packet is passed to a switch
the switch uses the MAC address to send it to the correct device

Router vs bridge

RouterBridge
Connects different networksMainly connects LANs
Uses IP addressesUses MAC addresses
Uses a routing tableDoes not use a routing table
Can connect a LAN to external networksConnects networks using the same protocol

Wi-Fi and Bluetooth

Both Wi-Fi and Bluetooth allow wireless communication using electromagnetic radiation.

Bluetooth

Bluetooth is designed mainly for devices that are close together.

Uses include:

wireless headphones
transferring files between nearby devices
connecting peripherals

Bluetooth is useful when:

the devices are within about 30 metres
high data-transfer speed is not essential
only a small amount of data needs to be transferred

Wi-Fi

Wi-Fi is more suitable for full computer networks.

It offers:

greater range
faster data transfer
connection of many devices
wireless internet access

A Wi-Fi device connects through an access point (AP) or hotspot.

Wi-Fi vs Bluetooth

BluetoothWi-Fi
Shorter rangeLonger range
SlowerFaster
Mainly connects nearby devicesMainly used for networking/internet
Suitable for low-bandwidth usesSuitable for much greater data transfer
The book gives an effective maximum range of around 30 m for Bluetooth and 100 m for Wi-Fi, although walls and other obstacles can reduce Wi-Fi range.

Cloud computing/storage

Cloud storage

Cloud storage means storing data on remote servers rather than only on the user's own computer.

The same data may be stored on several servers so that it remains available if one server fails. This is called data redundancy.

The book identifies three types:

Public cloud – provided by an external cloud company
Private cloud – dedicated to one organisation
Hybrid cloud – combination of public and private cloud

Advantages of cloud storage

files can be accessed from different devices and locations
provides remote backup
no need to carry physical storage devices
files can be synchronised between devices
useful for collaboration

Disadvantages

requires a reliable internet connection
large storage or data transfer may cost money
security and privacy are concerns
there is a risk of data loss if security is breached
Synchronisation (sync) automatically keeps the latest version of a file available across different devices.
Edit file on computer → cloud updates → latest file becomes available on smartphone

Network environments

The chapter identifies:

internet
intranet
extranet

These are covered in greater depth later in the book, so detailed notes on them are not needed here.

LAN

A Local Area Network (LAN) connects computers and devices that are geographically close together, usually within one building or site.

A LAN may contain:

computers
printers
servers
switches/hubs
a router

Advantages of a LAN

hardware such as printers can be shared
software and files can be shared
users can communicate easily

Disadvantages

viruses can spread through the network
shared resources may have queues
security risks are greater than with isolated computers
failure of a main server may affect the network

WLAN

A Wireless Local Area Network (WLAN) performs a similar role to a LAN but uses wireless communication instead of cables. Devices communicate through access points (APs).

Several APs may be needed in large locations such as airports or college campuses because wireless signals have a limited range.

Wired vs wireless network

WiredWireless
Uses cablesUses radio signals
Usually fasterUsually slower
More stableCan suffer interference
More secureSignals are easier to intercept
Devices have less mobilityDevices can move within range
Cables can create hazardsNo network cables needed

WAN

A Wide Area Network (WAN) connects computers or networks over a large geographical area.

For example:

between different cities
between different countries
a bank's network of ATMs

Several LANs can be connected through routers to form a WAN.

WANs may use:

telephone networks
satellites
dedicated/leased communication lines

LAN vs WAN

LANWAN
Small geographical areaLarge geographical area
Often one building/siteCan cover cities or countries
Usually owned/managed locallyOften uses external communication networks
Generally easier to manageMore complex

4.2 Network issues and communication

This part of the chapter focuses mainly on network security, authentication, anti-malware and electronic conferencing.

Passwords and authentication

Passwords

Passwords are commonly used to protect:

email accounts
online banking
social networking accounts

A password should be difficult for another person to guess.

Strong passwords

A strong password should contain a mixture such as:

capital letters
numbers
other keyboard characters such as @, * or &

Passwords should also be changed regularly and protected against spyware.

Authentication

Authentication is a method of proving a user's identity.

The chapter covers:

passwords
zero login
biometrics
magnetic stripe cards
smart cards
physical tokens
electronic tokens

Zero login and biometrics

Zero login allows a user to access a system without manually entering a password.

It can identify a user using:

Biometrics

Physical characteristics such as:

fingerprint
facial recognition

Behavioural patterns

Examples include:

typing speed
normal location
way the user walks
way the user swipes a screen

Advantages:

difficult for another person to copy
quick and convenient
Concern: Users may not always know when or how their behaviour is being monitored.

Magnetic stripe cards

A magnetic stripe card stores information magnetically on a stripe. The card is swiped through a reader. The stored information can then be compared with information in a database before access is allowed.

They may be used for:

building access
identification
other security systems

Advantages

simple to use
inexpensive
cards can be remotely disabled if lost

Disadvantages

less secure than biometrics
data can be copied
cards can wear out

Smart cards

A smart card contains a chip and antenna.

Information such as:

name
security number
date of birth
PIN

can be stored on the card. A reader can detect the card and the user may then be asked to enter a PIN before access is granted.

Physical token

A physical token is a hardware device used for authentication. It can generate a one-time password (OTP) that is valid for only a short period.

Card/PIN → Token → OTP → Enter OTP on website → Access granted

This gives stronger security because several pieces of authentication information are required.

Two types are described:

disconnected token – user manually enters the generated code
connected token – token connects to the computer and sends the code directly

Electronic token

An electronic token is software, often installed as an app on a smartphone. The app generates a temporary one-time password (OTP).

The user normally combines this with another authentication method such as:

PIN
fingerprint
facial recognition

Physical vs electronic token

Physical tokenElectronic token
Separate hardware deviceSoftware/app
Generates an OTPGenerates an OTP
Must be carried by the userUsually runs on a smartphone
Used for secure authenticationUsed for secure authentication

Anti-malware / anti-virus software

Anti-virus software

Anti-virus software protects a computer from viruses.

It can:

scan files before they are opened
compare suspicious files against a database of known viruses
use heuristic checking to identify suspicious behaviour
quarantine infected files
delete viruses

Heuristic checking

This means looking for behaviour that suggests a program may contain a virus, even if that exact virus is not yet in the antivirus database.

Quarantine

A suspicious file is isolated so that it cannot damage the rest of the system.

Anti-virus software should be kept up to date, because new viruses are constantly being discovered.

Electronic conferencing

The chapter covers three types:

1. video conferencing
2. audio conferencing
3. web conferencing

Video conferencing

Video conferencing allows people in different locations to communicate using live video and sound.

Typical hardware:

webcam
microphone
speakers
monitor/large screen

It operates in real time over a network.

Software used

Important software includes:

CODEC – encodes/decodes and compresses/decompresses audio/video data.
Echo cancellation software – reduces echo during conversations.

Advantages

saves travelling costs
meetings can be arranged quickly
people in different countries can participate
less travel reduces pollution

Disadvantages

depends on a good network connection
sound/video delays may occur
image quality may be poor with low bandwidth
equipment can be expensive

Audio conferencing

Audio conferencing allows several people to communicate using sound only.

It can use:

normal telephone networks
computers
microphones and speakers
VoIP

VoIP (Voice over Internet Protocol) allows voice communication over the internet.

A weakness is that sound quality depends heavily on a fast and stable internet connection. Poor connections can cause:

drop-outs
echo
poor-quality sound

Web conferencing

A web conference uses the internet to hold a meeting in real time.

Examples include:

business meetings
presentations
online lessons/training
webinars

Participants usually join through a website or application.

Features can include:

screen sharing
slide presentations
instant messaging
webcams
shared documents
virtual whiteboards

Important Chapter 4 comparisons

LAN vs WLAN

LANWLAN
Local networkWireless local network
Usually uses cablesUses wireless signals
Building/siteBuilding/site

Chapter 4 revision checklist

Students should be able to:

explain the purpose of a NIC
distinguish between MAC and IP addresses
explain why data is divided into packets
compare a hub and a switch
explain the functions of a bridge
explain how a router directs packets
compare routers and bridges
compare Wi-Fi and Bluetooth
explain cloud storage and its benefits/problems
distinguish between LAN, WLAN and WAN
compare wired and wireless networks
explain what makes a strong password
describe different authentication methods
explain zero login
distinguish between physical and electronic tokens
explain how anti-virus software protects a computer
distinguish between video, audio and web conferencing
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